Arcade Reality: An Interactive Game or Just Some Crazy Treo Owners?

Not too long ago, I posted a preview of Toyspring's Arcade Reality as well as a video demonstrating game play. It certainly looked like a unique game, especially for a well developed platform like the PalmOS. However, Arcade Reality (AR for short) is more than just a new PalmOS game. It's innovative and exciting and, well, you might as well read on to see what else I have to say.

Arcade Reality is definitely the most recent of games to come out for Palm OS in the past year, if not further than that. Games like Crimson Fire's "Kyle's Quest" series or Astraware's diverse game selection have become popular names that almost every Palm PDA owner has heard of. They were very unique, sometimes even addicting in a simple way (like Astraware's Bejeweled). But one thing they lacked was their ability to get the player to add their own creativity to the game. Enter Bike or Die, an interesting game that simulates physical movement in a two-wheeled, make-it-or-break-it world. Not only did the game rely heavily on the environment around your character in the game, but also on the player's interpretation of the environment and how they manipulate it to reach the ultimate goal. Now, Arcade Reality shows up as, yet again, a new and innovative game for the Palm platform. It too relies heavily on the environment - but this time it's the player's real environment. Where you are affects how the game plays. How much physical room around you affects how the game is played. The lighting levels around you affect how the game plays. Even the funny looks of the people around you affect how the game is played.

Game play:
Upon first launch, AR presents you with a menu from which you can choose game types or change settings, basically everything you would expect out of a regular game. Obviously this isn't where AR shines: instead it's in the different game styles and how they're played. For starters there is the standard shoot'em-up style game called “Arcade Reality” where your main objective is to destroy the aliens while on the clock. Sounds easy doesn't it? I'll tell right now that it's a challenge well worth the hilarious frustration it brought upon me. First off, it’s a very new challenge fully using the 3D movement of the camera to your advantage in this game. Often times, we are used to holding down a hardware button to make your crosshairs line up with an enemy. Not this time: instead you must twist and turn your body to line up those bad guys. And at best, after shooting down 5 enemies you’ll likely feel like a human pretzel. Another game mode is called “Infinite Shooter” where your objective is to blast away as many aliens as possible before a certain number escape through a sort of worm hole. This mode is slightly harder than the regular Arcade Reality mode as there is an increasing number of enemies the longer you play. Not to mention being fired at from multiple directions! The third game mode is “Asteroids Mode”. In Asteroids Mode, you basically play the retro arcade game Asteroids, but with a very challenging twist. Instead of a two dimensional world, you play it in third person like the original, but now in a three dimensional world. Asteroids Mode is much more challenging than the other two, but can really provide hours of entertainment.

In each game mode, there are upgrades of sorts that give you extra fire power and defensive power against those pesky aliens. For example, there is a remote controlled rocket, and also a guided rocket: in both cases, you guide the rocket towards your target. This can make your life easier or harder all depending on how well you can do it as well as how many aliens are surrounding you. Also, there is a shield that you can deploy which gives you a few seconds of defense before the aliens blast through it. It's a handy power up so long as you know how to make use of it properly. But a combination of these power ups can make the world of a difference if you use them right and and the right times.

One thing that makes AR different from other space-shooter style games is that you can't really "die", in that your ship's shields are really just an energy level. Each and every hit you take, your energy drops a little bit. That shield energy is shared with your laser's energy. However, even if you deplete this energy source, the game's not over. Instead, that energy will slowly regenerate itself as long as you don't fire your laser or get hit by the bad guys. So this creates a sort of learning curve for some players to pick up the tactics involved for surviving. The game is only over if your time is up (Arcade Reality), too many aliens escape (Infinite Shooter), or in this particular case you run out of lives (Asteroids Mode).

Graphics:
While the visual aspect of this game isn't designed to out shine other games like The Quest (aka Legacy 2), it certainly shines in its own way. Surprisingly not too long ago, Space invaders was the game for the masses (admittedly mostly the geek crowd). Little pesky aliens attacking you from above while you moved back and forth hiding behind the barriers. By today's standards, the graphics used was abysmal, but still very cool. Well, even with all the power of modern day handhelds, AR doesn't try to out-do Space Invaders of the 1970s. No, there's none of that. Instead, Arcade Reality tries to re-capture that feeling, that retro video game look that so many of us remember from our childhood video gaming days. So if you think Space Invaders in colour, and in a 3D first-person perspective, you're thinking Arcade Reality.



Those aliens sure have good aim!

That is actually one of the fortes in the game: the way the graphis are displayed. Instead of trying to imitate a full cockpit in a ship, there is just the radar, weapons/shields status, and how much time you have remaining. These are all lined up along the top or bottom of the screen. Having an uncluttered display is actually nice, as it gives you more space to see the environment (as well as lining up those aliens to be shot down), and keeps the player from being too busy with watching all the status displays around the screen.

However, this is also one thing that Arcade Reality suffers from: goggle-vision. In a game that greatly relies on full view of the area, having restricted view can make the game a little too unfairly challenging. There have been many times when I found the two display areas in the way of my view and also sort o distracting. Instead, I would prefer some sort of toggle that would allow me to disable the full display view and enter some sort of other view that utilises a Heads Up Display (HUD) system with just the bare minimums like energy levels, upgrades status, and a mini-radar being shown.

Audio:
Arcade Reality really is like an arcade game: the background music is just like the music they play in the old shoot-em-up arcade games of the past. The music was very clear coming from my Treo’s speaker, and it was actually really nice to have accompanying my “death to all pixilated aliens” rampage. Instead of putting out a nu-metal soundtrack like a lot of shooter games for consoles would do to enhance the massacre taking place, the music really compliments the arcade style environment that AR seems to capture. It’s not quite Super Mario Bros. music, but it’s definitely up there on the “catchy game tunes” list.

The in-game sound effects are far from realistic, but that’s what makes it fun! Instead of trying to simulate the latest and greatest in laser and rocket sound effects, the little blips and bleeps make the game more enjoyable and easier to laugh at while you’re having fun. I was first expecting something like Star Trek in terms of sound effects. While it’s not quite that, it’s still a little reminiscent of Star Wars.

Remember these guys? They're back with a vengeance!

However, I would have appreciated an option to be allowed to change the sound effects. For example, I am certain some people would prefer more realistic sounds instead of the more child-like sounds installed in the game. Once in a while, I like to really get into a game and perhaps different sound effects would better accommodate something like that. One other issue I had with audio was that the selection of in-game music was a little sparse. Sure, the music was fun, but I’ll bet if you listen to the same tracks over and over again for an extended period of time, you’ll have those tunes burnt into your memory forever.

Conclusion:
Overall, this game is definitely something all Treo users should buy, if not try it out at the least. It’s not designed to captivate the player with astounding graphics and an in-depth story line that keeps you wanting more. Instead, Arcade Reality provides you with endless hours of entertainment, something that other games lack. Granted, there are some things with AR that may leave some people looking elsewhere for mobile gaming. But it is definitely one of those video games that you just have to try out for yourself. If you don’t like the game, you can at least say it’s the most involving game for the Palm OS yet! This is the first and currently only game available for the Palm OS platform that makes the player twist and turn their body to line up that perfect shot…. Who knew shooting aliens could be such a fun workout!!

New Treo 755p Pics

Gizmodo has dropped pics of the Treo 755p in its other colour, maroon! If the rumours are correct, this will be released in June (haha at the same time as the iPhone!) and essentially be a replacement for the Treo 700p, which has been plagued with various issues.

EVDO, a 1.3Mpix camera that's a bit improved, and the usual 64MB of non-volatile memory are expected. Essentially, this is a CDMA 3G version of the Treo 680. Well almost; it has different colours and logos. (: From previous pictures, it also seems like the housing more closely matches the 750, that is, the IR port is on the right side of the device (if the keyboard is facing you) and it uses miniSD instead of SD. The speaker grille also has more holes than the 680 and the same number as a 750.

Hmm, does this mean the return of the fabled Reset Button™? One can only hope.


Palm Releases WiFi Patch for All Treos !

Speaking in a phone conference today, Palm CEO Ed Colligan revealed that Palm has been building WiFi chipsets into Treos since the release of the Treo 700. Shockingly, the WiFi chips were hidden inside the battery. Colligan announced that Palm is releasing a firmware update for all modern Treos (Treo 700p, 700w/wx, 680, and 750) enabling the hidden chip.

"Until now, we were unable to achieve the battery life we were looking for," said Colligan, "so it was of utmost importance that we not allow anybody to discover the hidden WiFi functionality. Now, however, with the release of Windows Mobile 6 and certain software improvements we've made to the Palm OS, we're pleased to announce that we're enabling WiFi on all Treos."

Colligan said later in the teleconference that the battery was the perfect place to hide the WiFi chip - "We knew that many people would be taking these devices apart to see what makes them tick - but it's incredibly rare for anyone to bother taking a battery apart."

The biggest stumbling block up to this time was clearly the PalmOS, which was unable to properly negotiate with a cellular radio, a Bluetooth radio, and a WiFi radio at the same time. For the past few years Palm has been working behind the scenes to enable this functionality, however. Joe Fabris, Palm's Director of Wireless Solutions, elaborated: "Our recent agreement with Access had a hidden clause allowing us to incorporate certain elements of Cobalt into the current PalmOS. So, yeah, it's pretty freaking awesome."

The lack of WiFi has long been a widespread complaint about the Treo, this firmware release fixes that deficiency. Colligan commented on this issue "It's been really hard, we've had to bite our tongues quite a bit. In the end, though, it was worth it."

TreoCentral has been using Beta versions of this patch for a few years now, unable to report on it because of strict non-disclosure agreements. We're happy to report now that the patch works fine on both PalmOS Treos and Windows Mobile Treos. Battery life after applying the patch is great, we've been getting as much as 60% of our previous talk time after applying the patch.
You can download the firmware update here.

http://treocast.treocentral.com/patch.html








Happy April fools folks! Hope you have a good one!

Treo 755p Spyshots

Can't get enough of the new 750/680 form factor? Sprint's rumoured Treo 755p seems to have been caught in the wild, and Engadget Mobile has a few more pics of the new EVDO-enabled Garnet OS smartphone! Nothing revolutionary here, basically a prettified 700p, but hopefully with a lot less in terms of bugs and issues. What's in it for us? Telus and Bell could well be picking this CDMA device up, if our (relatively) quick adoption of the 700p was any indication. Death to all antennae!

Cake Mania: Back to the Bakery Expansion Now Released!

PRESS RELEASE: Cake Mania: Back to the Bakery - get it while it's hot!

THE MIDLANDS, UK - March 29th 2007 - Astraware and Sandlot Games are pleased to bring you Back to the Bakery - an expansion pack to Cake Mania - Yahoo's Best Casual Game of 2006. Cake Mania: Back to the Bakery for Palm OS(R) handhelds includes all the culinary chaos of the first game along with brand new bakery levels and customers, and can be installed separately without the original game.

In Cake Mania you helped Jill to save her grandparents' bakery from the MegaMart conglomerate, now help her win a fabulous Hawaiian vacation for them in the big bake-off competition!

Cake Mania: Back to the Bakery is a must for everyone who enjoyed Cake Mania on their Palm OS(R) handheld. It's available for a special discounted price for everyone who purchased Cake Mania, or as a specially-priced double download Cake Mania Twin Pack from the Astraware website at http://www.astraware.com.

About Astraware

Founded in 1994, Astraware Limited develops, publishes and distributes games for mobile devices. Some of the company's best known handheld titles include PopCap Games’ Bejeweled®, Zuma®, and Insaniquarium®, Sandlot Games’ Tradewinds, and Astraware Sudoku and Zap!2000/2016. Astraware is a Microsoft® Certified Gold Partner. Mobile gaming enthusiasts have downloaded more than 50 million copies of Astraware's products, and the company has customers in over 100 countries. For more information, contact Alison Barclay at alison@astraware.com, or visit http://www.astraware.com.

About Sandlot Games

Sandlot Games® Corporation is a premier publisher and developer of casual games. Sandlot Games boasts a captivating portfolio including popular game titles such as the Tradewinds® series, the Super Granny® series, GlyphTM, Cake ManiaTM and the recently released WestwardTM. Sandlot Games reaches game players worldwide through a variety of distribution channels. Millions play Sandlot’s games on the PC, phone, and handheld devices. Founded in 2002 by video game veteran Daniel Bernstein, Sandlot Games is headquartered in Bothell, Wash. For more information, please visit us at www.sandlotgames.com.

Quick Tidbits

Talked to the friendly neighbourhood Rogers Wireless store the other day, where maybe 10 minutes was spent complaining with (yes, that's WITH) the rep about the dismal landscape that is the Canadian wireless market. Dismal, because we adopt technology so incredibly slowly, and also that those darned ancient RAZRS are still around. Did you know they were released BEFORE the Treo 650? Ah well, on to what I found out:

  • The Treo 750 is confirmed to be coming in Q4 2007, just in time for Rogers' official HSDPA rollout; no word on whether the Windows Mobile 6 upgrade will be preinstalled or not
  • Rogers doesn't allow tethering (well, news to me)
  • Also got to play with a dummy BlackBerry 8800 the rep kindly pulled out from the back; slightly underwhelming with a mediocre keyboard, but it looks pretty enough (before my fingerprints covered it, that is)
Speaking of HTC-built devices (the Treo 750 is one; to be the last built by HTC for Palm), the Taiwanese tech company is on the rampage, releasing three new devices in Canada over the past few weeks. Yes, I know that's like how many they release to the world every fortnight, but give the Canucks a break, eh? There's the S720 (Vox) and the 6800 (Titan) for Telus, and the S621 (Excalibur) for Rogers. Not quite as exciting as the HTC Kaiser or the fabled Palm clamshell powerhouse, but one can always dream!

All links to our friends at Engadget Mobile. Check them out for pics and other goodies.

DialByPhoto v1.0 Review

The Treo smartphone has become almost an ubiquitous sight in the business community, right up there with the BlackBerries from our Canadian buddies from Waterloo.  It's a machine that just works, which is vital in a business environment.  However, both Research in Motion and Palm have recently released devices that are being pushed to the mass market, with the corporate power of their devices now being translated into a more consume-friendly model.  Have they succeeded?  Well, in terms of functionality I'd say yes, but in terms of the "look" of the software, they've got a ways to go.


Enter DialByPhoto from GX5.


Installing the single PRC file transforms your Treo 650, 700p, or 680's Phone interface into a much, much, prettier sight.  You may have seen a few reviews of this program floating around already, but today we take a step-by-step look at the major functions of the program after it has been spiced up a bit.  Default looks are so boring, even though DialByPhoto (DBP) is lightyears ahead of even the revamped interface on the Treo 680.  As a previous user of Skinner on my old Treo 650, I was used to skinning my phone app, but this is something else altogether!  Geoff and I got together on campus and took DBP for a spin on his EVDO-powered Treo 700p as well as on my 680 a little while back, but unfortunately I got really sick after that but now I'm shipshape and here's the review!


Firing up the program for the first time (or after a reset) presents you with a white loading screen at first, then after a few seconds, the gorgeous interface pops up.  The pictures from this review are all from my personal Treo 680, and as such it only serves as an example for what one can do with this program.  Geoff's was using the default look, and screenshots of that can be found in the press release for this program a few posts back or at the GX5 site.  Click on the thumbnail for a larger view of what my main screen looks like!  The main attraction of DBP is in its name, that is, you can dial a number by simply tapping or selecting a photo that you associate with it.  Here I've got my home, my mum, and a friend showing in this initial view.  Scrolling left and right takes you through the entire list of photo contacts in whichever direction you want, which is convenient.  If you set up a lot of photo contacts (as each pic is called), you can view them by categories instead of seeing all of them at the same time.  The beauty of the program is that it closely integrates with the built-in Phone and Contacts programs, so that it also takes the categories from the database.  No extra steps to set that up here!








Web access is also built into this initial screen, with a nice translucent address bar if you select "Web".  You get your choice of a generic address bar to launch sites directly, Google, a local business search, Wikipedia, and a dictionary.  On Geoff's Treo we tried the Google search and up popped Blazer and off it went!  Very nice.  Tapping on the small vertical arrow expands the photos view, with a the screen now taken up by nine photos.  Tapping on the arrow takes you back to the default start screen.  One more view is available as well, where the "photo ribbon" is positioned at the bottom of the screen with (or without) a few menu items at the top, and this is a great view if you have, say, someone's picture as your background as their faces are not covered by anything.


If you tap on the upper right area of the start screen, a pop up, well, pops up and shows you the status of the phone connection, Bluetooth, your network and your battery status, twice! Like tapping on the screen when entering numbers, or someone who doesn't know how to use a Treo (how could you not?  haha) needs to borrow your Treo for a quick call?  Call up the dial pad and you get a really pretty alternative.  Personally, I don't care about how much memory it eats up (when running, at least a megabyte or two), as the cool translucency makes everything better.  (:  A nice feature that is shared with the default Phone app is that if you choose to have the Treo start a contact search when you start typing on the keyboard, if you switch to the dial pad your number pad reverts back to numbers and you can dial in a number this way without ever touching the screen.




Click for bigger, prettier pictures.


So where's the rest of the phone app's functions?  They're all present, and easily accessible from the main screen. The call log and contacts selections on the start screen can lead you to skinned versions within DBP or, if you choose, to the default Treo ones.  It should be noted that some options, like deleting a call log and any sort of editing of contacts, is missing within DBP.  If a future version of DBP allowed for the editing and adding of contacts, I'll be one happy (happier) camper!  Also, a delightful feature is that pressing Backspace on most of these screens brings you back to the start screen.  Very handy!











The menus and settings are intuitive and easy to use.  When you add a new photo contact, DBP automatically uses the picture in the built-in Contacts app, if you've already specified a photo there.  Very nice!  The only complaints that I have are that using icons instead of photos requires a tedious process.  Well, most of that process is waiting for things to load, which is an annoyance.  Geoff and I took the icon management bits for a spin and found that downloading icon sets didn't quite work.  We made sure it wasn't the connection, tried it again, and it still wouldn't work.  There are a total of four available sets right now, and although they are really well done, there are quite a few icons that appear in more than one set. I think that allowing users to add their own photos into their own icon/picture set and allowing them to share it via a file or Bluetooth would make a nice option as well!



Two other screens to note are the "calling" and "ignore with SMS" screens. Once you initiate a call from within DBP, there is a bit of lag before you're quicked to the normal dialing/on a call screen for the Treo, so the calling screen justs add extra waiting time at the moment.  However, if the entire phone call experience stayed within DBP without going back to the Treo dialer, that would indeed be quite an improvement!  The "ignore with SMS" screen is somewhat redundant on the Treo 700p and 680, as that is already an option in the notification window when someone calls you. The one in DBP is a slight improvement as you can pre-define messages and add smilies to them.



So then, in the end this is an awesome improvement over the basic phone interface, and it's relatively inexpensive at US$14.95. There are various promotions out for it too, which makes it quite nice indeed!  This review was done on version 1.0, but a new beta is already out and it adds a few nifty new features!  I use it daily on my Treo, and except for the slight lag when you start a call, I'm totally in love with it.  Well, maybe not in love, but I do count it as another indispensable piece of software in my little arsenal!  A big thanks to Tunji Afonja and the good people at GX5 for your work!